

My intention was to establish a unique lighting arrangement that differed from the original illustration, as the face is typically the primary focal point in character design. I rendered the model using Blender Cycles, and for the lighting setup, I implemented multiple lighting setups to create an attractive focus on Katara's face. In 2020, I embarked on an exciting journey as a 3D artist at Stairway Games, contributing to the development of the game called "Coral Island." It has been an incredibly enjoyable and fulfilling experience to be a part of this project, where I have had the opportunity to unleash my creativity and passion. It really meant a lot to me and I began to continue building my portfolio on Instagram and Artstation. David later mentioned my work on Instagram – I was pleasantly surprised by that and got quite a lot of likes back then. I made "Pharah" from an Overwatch character illustration by David Ardinaryas Lojaya.

After that, I also created my own portfolio to showcase a fan art 3D sculpt. My previous experience in creating concept characters really helped me to understand anatomy when making 3D characters. Although at that time I was handling two jobs simultaneously at the studio, it was my own choice.

I became interested in developing my skills in the field of 3D because I felt I had potential there and I enjoyed creating 3D characters more than making concept art. In 2018, I started creating 3D characters when I was working at an animation studio in Indonesia while working as a concept artist. However, at that time, I was unaware of my potential in 3D character sculpting. During my college years, I discovered my passion for traditional sculpting and thoroughly enjoyed studying ZBrush sculpting.
